
3D TERRAIN DESIGN
Made in Unity
Making a 3D game in Unity is something I've never done before. There was a lot of learning how to use the system and running it. It was also a weird process importing assets and setting them up in Unity. When it came to landscape and gameplay, the amount of features Unity had to offer was a little daunting. Walking around the landscape I created was the most exciting aspect, since it was a pretty awesome experience to move around in my own creation. The most difficult portion was probably utilizing Unity because there were so many tabs, settings, and tools to utilize. Overall, I don't believe I'll use this approach to make personal games, but it did provide me a lot of insight into how such games are made.
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Process:
1. Understanding how to create custom terrains in unity
2. Creating the basic plot ground
3. Texturing
4. Importing assets
5. World Sky Texture
6. Shader
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